I’m Paul Nirenberg.
Welcome to my portfolio!

I’m an all-terrain designer with experience in a wide range of roles. Though originally trained in Level Design, I’ve spent years building experience in Systems, Content, Levels, Scripting, and even a bit of UX. I love games and I’m not afraid to step up wherever there’s a job to to do.

Simple or serious, fictitious or real, I’m in. Whatever we make, I’ll make sure its fun AND it gets done.

Professional Work


Photo Finish Live

Lead Systems Design, Gameplay Scripting

PC, Unity, (2023)

Horse Racing Manager

Systems Design, Gameplay Scripting

Mobile, Unity, (Live Ops 2019 - 2023)

Haunting Hour

Puzzle Design, Level Design, Gameplay Scripting

Virtual Reality, Unreal, (2019)

Oracle: Threads of Fate

Level Design, Systems Design, Writing

PC, Unity, (2018)

Personal Work


The Draft

Project Lead, Level Design

Virtual Reality, Unreal, (2017)

The Cleaners’ Hideout

Level Design, Systems Design

PC, Creation Kit, 2017

Flux Fire Fight

Level Design, Systems Design

PC, Unity, (2017)

Lets Make Some Games!